I'm disappointed that my game didn't really work out. I'd like to say it was through no fault of my own (real life, job stuff started coming up, changing both my and BF's schedules around), but I certainly feel like I should have found the time and energy to continue. On the plus side, we've thrown around the idea of co-GMing a campaign for each other, and agreed the Nentir Vale game would be a great setting for that. When we're ready to run a game from scratch again, we want to start a campaign based on the premise that the Star Spawn invasion fractured reality into alternate shards, thus allowing for two separate PCs in the same area, doing and facing slightly different things. I'm pretty excited about our brainstorming on the topic.
The key phrase is, of course, "when we're ready." Things have settled down somewhat, but we still certainly don't have huge amounts of free time between our jobs, having time to just relax, and spending time with friends and family. However, we still love running each other games and don't want to give up on that. So we're converting some pre-made Pathfinder adventures into Fantasy Craft (because, of course, we can't ever make things simple and straightforward.) BF is doing Council of Thieves, an adventure path about revolutionaries taking down a corrupt, devil-worshipping system in a decaying city. It sounds kind of bad-ass. I'm hoping it's bad-ass. Meanwhile, I'm in the planning phase for running The Conquest of Bloodsworn Vale, a module about having 60 days to boot some baddies out of an area so it can be reopened as a trade route, with ever escalating issues cropping up.
Wish us luck!